This is our contribution to try to bring classic adventure games, as we used to know them, back to public attention, providing an alternative gaming experience for players who prefer to use their brains to solve puzzles over quick reflexes.ĭuring the first month of AGDI releasing our King's Quest I remake in August, 2001, over 5,000 copies were downloaded! In the first year, that number jumped to nearly half a million. Yet, we're hoping that by bringing back such classics adventure titles, we can prove that there is still huge fan interest in Point-and-Click adventure games and a successful market out there. Our understanding is that the big companies stopped focusing on the adventure genre because, given the huge budget required to produce adventure games, it didn't prove as lucrative as other genres which were faster and cheaper to develop. We believe that the enhanced gaming experience for fans has justified our months of unpaid hard work. Our aim was to remake King's Quest I: Quest for the Crown to the same level of quality as seen in Sierra's King's Quest V. This is where we at AGDI decided to step in. As a result, it was highly unlikely that Sierra ever had thoughts of making an even further updated Point-and-Click version of King's Quest I to match later games in the series. Unfortunately, this version ended up being a total market failure. In 1990, Sierra released a remake of King's Quest I, taking advantage of newer technology and graphics (using their SCI engine, 16 color EGA graphics, sound card, and mouse support). It was followed by seven sequels bearing the King's Quest title. King's Quest I was not only groundbreaking, but also history in the making. Though the original AGI parser-based version is outdated and primitive-looking by today's gaming standards, in 1984 it was revolutionary. This game was the first of its kind which allowed the player to interact in an entirely original 2.5D world, and can be credited as the game that started graphic adventure gaming on the PC. King's Quest I: Quest for the Crown, a revolutionary game designed by Roberta Williams and first released in 1984, epitomizes the classic adventure gaming experience.
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